QOL Improvements
Sightline » Devlog
The last update was not actually the last update. Here is a new version with a bunch of quality of life changes:
- You are now unable to get too close to a wall! This reportedly makes the game feel less disorienting to play.
- Line thickness has been changed from 1 to 2, so that it's easier to see them.
- Darkened some of the colors, so that it's easier to see them.
- Nerfed the H level, and made the double U level smaller.
- Replaced the T-with-a-line-under-it level with something much less frustrating that still utilizes the same concept!
- Added the ability to remove the previous circle by right clicking.
- Rearranged the level order.
- Fixed being able to "click" by scrolling the mouse wheel.
- Increased the length of the circle explosions for slightly more oomph.
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Sightline
What would it be like to have 1D vision in a 2D world?
Status | Released |
Authors | winterbeak, friste |
Genre | Puzzle |
Tags | 1d, 2D, First-Person, Game Maker's Toolkit Jam, mind-bending, Minimalist, python, Singleplayer, sourcecode, weird |
Languages | English |
More posts
- Nerfed a few levelsSep 06, 2019
- Changed .wav files to .ogg to lighten the downloadSep 03, 2019
- An extended version of Sightline is now out!Aug 22, 2019
- Thinking of expanding this gameAug 12, 2019
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