I made the main playing field the small size of 500 x 500 pixels in order to reduce the distance you have to move the mouse. Also, it meant I didn't have to manually implement graphics scaling, which PyGame didn't have support for until very recently. Hopefully nobody decides to play this on a 4K monitor, because it will be laughably tiny there.
It's funny being a developer, because you're shocked every time someone spends more than a minute on a level you can first try every time. I might nerf a few levels if I can get around to it.
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Super interesting. I love the sound design especially, and how the background chords seem to sink up with every other sound effect.
I will say that the game was pretty tiny on my screen. I'm not sure whether that was intentional.
Level 52 was super difficult for me, and it took me like 15+ minutes.
Love it!
I made the main playing field the small size of 500 x 500 pixels in order to reduce the distance you have to move the mouse. Also, it meant I didn't have to manually implement graphics scaling, which PyGame didn't have support for until very recently. Hopefully nobody decides to play this on a 4K monitor, because it will be laughably tiny there.
It's funny being a developer, because you're shocked every time someone spends more than a minute on a level you can first try every time. I might nerf a few levels if I can get around to it.
just straight up solid gameplay with clean graphics